The fun part of this test is that it’s only 2 primative helmets in the scene. each cloned 16 times to create all 32 teams. And my favorite part: two redshift shaders, each one driving 16 different helmets for a total of 32.
you can see in the preview window below it’s just 2 helmets. the IPR window showing the final render in the bottom left. You can see on the lower right the Redshift shader with 16 different textures.